Skeuomorphic UI? Or maybe Diegetic is better! There is this treasury of knowledge and int…
Skeuomorphic UI? Or maybe Diegetic is better! There is this treasury of knowledge and int…, media 2
Skeuomorphic UI? Or maybe Diegetic is better! There is this treasury of knowledge and int…, media 3
Skeuomorphic UI? Or maybe Diegetic is better! There is this treasury of knowledge and int…, media 4
Skeuomorphic UI? Or maybe Diegetic is better! There is this treasury of knowledge and int…, media 5
Skeuomorphic UI? Or maybe Diegetic is better! There is this treasury of knowledge and int…, media 6

Skeuomorphic UI? Or maybe Diegetic is better! There is this treasury of knowledge and interesting insights called GDC Vault, where people f…

Skeuomorphic UI? Or maybe Diegetic is better! There is this treasury of knowledge and interesting insights called GDC Vault, where people from the computer games industry share their experience For example: Crafting Destruction: The Evolution of the Dead Space User Interface What is interesting: take the idea of diegetic narrative, using sound as an example, and apply it to established, canonical aspects. Take the user interface and rethink it. What if we had a metadiegetic user interface, perceived as one whole by both characters in the virtual world and players? What curious constraints for design work. And an interesting challenge: transfer professional techniques from one creative medium to another. The scene mentioned in the talk is from a J. J. Abrams film. In it, the music playing in the car for the film's character becomes the soundtrack of the scene for the film's viewers. Curious how such an approach could be translated into app design 🤔
❤ 2 🤔 2 😱 1