It is time to rename the channel. New name: "Calendar of the day" I give my word: tomorrow I will write about calendars for the last time.…
It is time to rename the channel. New name: "Calendar of the day" I give my word: tomorrow I will write about calendars for the last time. And I will take a vow of silence on this topic for the next quarter. Amie updated the landing page - the internet's panties got wet. A game with space, surfaces, and materials. Behind the riot of techniques and effects, the general line is visible - "flirting with macOS reality." The design code is such as if the app is already part of the operating system. On the landing there is a dock, Mac wallpapers, and even a recognizable night sunset in the site footer working on nostalgia. They were inspired by another beautiful landing from Opal for the technique of inserting icons into a text block. Now it is clear: one technique can have a different mood. One of the landing creators writes that moving from WebGL to CSS gave more flexibility. "moving from WebGL..." - feel old. I will be Digital Foundry for a minute. It is visible that with the same performance, PlayStation, unlike Xbox, has a lower rendering resolution and draw distance. Texture detail is the same on both consoles. But noticeable aliasing effects are visible on the edges of rendered objects. Because of the low resolution, small objects lack sharpness. Maybe the point is that antialiasing is not fully supported here. There is a slight difference in ray tracing calculation. PlayStation has a more saturated picture. Maybe PlayStation supports HDR, and Xbox does not. Starring: PlayStation - Safari Xbox - Arc Browser