I remember a couple more diegetic interfaces. In Alone in the Dark, the character throws open his coat. We will not comment on this And in…

I remember a couple more diegetic interfaces. In Alone in the Dark, the character throws open his coat. We will not comment on this And in ZombiU, the gamepad with a screen is a full part of the gameplay. Because you need to physically move your gaze between devices in this world, the experience was intensified many times over. An open inventory and fussing with items literally distracted you and could cost your life
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